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	<title>Comments on: Second Life &#8211; the dynamics behind the &#8220;hype&#8221;.</title>
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	<link>http://thedojo.traceworks.com/2007/03/23/second-life-the-dynamics-behind-the-hype/</link>
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		<title>By: Pelle</title>
		<link>http://thedojo.traceworks.com/2007/03/23/second-life-the-dynamics-behind-the-hype/comment-page-1/#comment-1603</link>
		<dc:creator>Pelle</dc:creator>
		<pubDate>Sat, 24 Mar 2007 12:22:29 +0000</pubDate>
		<guid isPermaLink="false">http://thedojo.traceworks.com/2007/03/23/second-life-the-dynamics-behind-the-hype/#comment-1603</guid>
		<description>Not having tried it myself, I shouldn&#039;t claim too much insight.

However, it seems to me that some bloggers complain just for the sake of doing just that (that&#039;s what blogs are, right). This strikes me a somewhat ironic, since the last time the net people screamed &quot;trendy sh*t&quot; they were talking about ... tada ... blogging.

Going back to the subject I think SL poses some interesting possibilities: Everyony could try just for a second to become what they aren&#039;t in real life. I could become everything; a gangster, police man or even a .NET developer creating SaaS products...</description>
		<content:encoded><![CDATA[<p>Not having tried it myself, I shouldn&#8217;t claim too much insight.</p>
<p>However, it seems to me that some bloggers complain just for the sake of doing just that (that&#8217;s what blogs are, right). This strikes me a somewhat ironic, since the last time the net people screamed &#8220;trendy sh*t&#8221; they were talking about &#8230; tada &#8230; blogging.</p>
<p>Going back to the subject I think SL poses some interesting possibilities: Everyony could try just for a second to become what they aren&#8217;t in real life. I could become everything; a gangster, police man or even a .NET developer creating SaaS products&#8230;</p>
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